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Strategic Design Guide

Points Per Second

Understanding how to score each game element efficiently during the match is crucial. If you are able to score the most points per second, you are almost always able to win a match. However, you need to make sure that your cycle times are realistic and achievable based on your robot's capabilities.

Use this page to explore how design decisions translate into on-field scoring throughput. Adjust the calculator to reflect your current strategy or compare options.

Match Scoring Calculator

How to Use

  1. Tune the duration of each match phase if an alternate game structure applies.
  2. Add or rename scoring actions to match this season's opportunities.
  3. Enter point values and attempt counts based on scouting data or design goals.
  4. Review section points and points-per-second to look for bottlenecks or underutilized time.

Match Scoring Calculator

Build your own scoring breakdown for autonomous, teleop, and end game phases. Adjust action counts, point values, and phase durations to compare strategies.

Match Summary

Total Points0
Total Time (s)180
Points / Second0.00

Autonomous

ActionModePointsAttempts / Cycle TimeSubtotalPts / s
0 attempts
0.00
0.00

Teleop

ActionModePointsAttempts / Cycle TimeSubtotalPts / s
0 attempts
0.00
0.00

End Game

ActionModePointsAttempts / Cycle TimeSubtotalPts / s
0 attempts
0.00
0.00